Blog Post 5: First Playable

Sumija Ande
Oct 23, 2020

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The name of the game is Wizard, and my role was the programmer. I used Unity to write the code for the game, as well as configured the game objects in the scene. I started by following a playlist that was a Beginner’s Guide to creating a 2D Platformer game on Unity from YouTube. After that helped me set up some of the basics, I googled around and looked at some Brackeys videos to help me add more specific and unique features to the game that wasn’t covered in the playlist. I also reached out on the Discord for any bugs or issues I was facing along the way.

During the play testing, most players liked the game right off the bat. They appreciated the art and the simplicity of the game. The video intro was unique and really gave people a game like feel to it. One thing that multiple people said would be a good addition was a checkpoint system. Any time the Wizard falls off a platform or has no health left (so when the player loses), the Wizard respawns at the start of the game, even if players lose at the very end of the map. I think this is something I’d like to add because it can get frustrating for players when they have come so far and lose all progress. A popular bug was how the character would get caught on the platform and be unable to walk forward unless the player jumped or moved backward before moving forward again. This is definitely something I’d like to fix as I develop the game more.

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